Zombie & wave database
Map enemy health, incoming damage, first wave, wave scaling and cash rewards without turning estimates into facts.
Wave data becomes reliable only when weapon damage, kill counts, vehicle durability and server version are controlled together. This table stores the fields needed to reproduce a result.
One boss name is supported by official badge wording. Its combat stats and current availability remain unknown.
Zombie & wave database table
Evidence tracked| Zombie / wave | Enemy type | Health | Damage | First wave | Evidence / date | Actions |
|---|---|---|---|---|---|---|
| King 1x1x1x1 | Hacker Event boss | Unknown | Unknown | Unknown | Public evidence Official badge title confirms the name; its description calls this the Hacker Event Great Boss. Badge metadata does not prove current event access, health, damage or spawn wave. Capture ↗ · 2026-09-14 | Read-only public record |
Add a private field observation
Leave unmeasured values empty. Cash cost is not a Robux price or an estimated roll cost. Enter 1 average target only when intentionally comparing one-target damage.
JSON imports add private records only. They do not verify or publish a source claim.
Verification schema
A value enters the public table only when evidence proves that exact field. A screenshot of a name and price does not prove sustained DPS or an unlimited mount count.
| Field | Required evidence | Accepted state |
|---|---|---|
| Enemy name | Readable label or official update note | Observed |
| Health | Controlled hits-to-kill multiplied by verified damage | Observed |
| Vehicle damage | Before/after durability in a controlled hit | Observed |
| First wave | Continuous recording from wave counter to spawn | Observed |
| Cash reward | Visible cash delta with bonuses documented | Observed |
How to measure
- Start from a clean runRecord current cash, vehicle health, buffs and wave before testing.
- Use a known weaponHealth estimates inherit the uncertainty of the weapon damage value.
- Count one interactionSeparate contact damage, attack frequency and number of surviving zombies.
- Repeat across serversA result becomes strong only when it survives version and server variation.