Evidence checked · September 14, 2026Place ID 105011592530400 · Fan-made, independent
Independent data lab

Zombie & wave database

Map enemy health, incoming damage, first wave, wave scaling and cash rewards without turning estimates into facts.

Current answerZombie names, health and wave formulas are not published on the official game page. Use the simulator with observed inputs while public verification is open.

Wave data becomes reliable only when weapon damage, kill counts, vehicle durability and server version are controlled together. This table stores the fields needed to reproduce a result.

Public verified count: 0

The official game page does not publish item-level values. The table starts empty by design; local observations are clearly separate and remain on this device.

Zombie & wave database table

Verification open
Zombie / waveEnemy typeHealthDamageFirst waveEvidence noteAction
No verified records have been published.

Add a private field observation

Verification schema

A value enters the public table only when the evidence proves the exact field. A shop screenshot can prove name and price; it cannot prove sustained DPS unless the UI shows it.

FieldRequired evidenceAccepted state
Enemy nameReadable label or official update noteObserved
HealthControlled hits-to-kill multiplied by verified damageObserved
Vehicle damageBefore/after durability in a controlled hitObserved
First waveContinuous recording from wave counter to spawnObserved
Cash rewardVisible cash delta with bonuses documentedObserved

How to measure

  1. Start from a clean runRecord current cash, vehicle health, buffs and wave before testing.
  2. Use a known weaponHealth estimates inherit the uncertainty of the weapon damage value.
  3. Count one interactionSeparate contact damage, attack frequency and number of surviving zombies.
  4. Repeat across serversA result becomes strong only when it survives version and server variation.