Independent data lab
Cash per run calculator
Add scaling wave rewards and per-kill cash, then apply one documented multiplier.
Current answerTotal cash = (sum of wave cash + kills × cash per kill) × multiplier. It does not assume an undocumented live reward table.
Projected run cash$0from the values entered
Wave cash$0
Kill cash$0
Average / wave$0
StorageLocal only
total = (Σ base × (1 + growth)^wave + kills × cash/kill) × multiplierHow to get reliable inputs
Record cash immediately before wave one and after the run. If the difference does not match the model, set uncertain components to zero, isolate one reward source, and test again.
Reset conditions
Start a new observation when the game updates, a boost turns on, the party size changes, or a gamepass affects rewards.