Evidence checked · September 14, 2026Place ID 105011592530400 · Fan-made, independent
Independent data lab

Cash per run calculator

Add scaling wave rewards and per-kill cash, then apply one documented multiplier.

Current answerTotal cash = (sum of wave cash + kills × cash per kill) × multiplier. It does not assume an undocumented live reward table.

Run inputs

Local math

Defaults demonstrate the formula. They are not verified current rewards.

Projected run cash$0from the values entered
Wave cash$0
Kill cash$0
Average / wave$0
StorageLocal only
total = (Σ base × (1 + growth)^wave + kills × cash/kill) × multiplier

How to get reliable inputs

Record cash immediately before wave one and after the run. If the difference does not match the model, set uncertain components to zero, isolate one reward source, and test again.

Reset conditions

Start a new observation when the game updates, a boost turns on, the party size changes, or a gamepass affects rewards.