Independent data lab
Weapon DPS / cost calculator
Compare burst damage with sustained damage after magazine, reload and multi-target behavior.
Current answerSustained DPS = damage × magazine × targets ÷ (magazine ÷ fire rate + reload time). DPS per cost divides that result by purchase price.
Sustained DPS0damage per second over a full firing cycle
Burst DPS0
DPS / cost0
Cycle time0s
10s damage0
sustained DPS = damage × magazine × targets ÷ (magazine ÷ rate + reload)Burst DPS vs sustained DPS
Burst DPS ignores reload and is useful for a very short contact window. Sustained DPS spreads magazine damage across firing and reload time. A weapon can win burst damage and still lose a long wave.
Limits
- Assumes constant fire rate and damage.
- Treats average targets hit as a multiplier; armor, misses and overkill are outside the formula.
- Does not predict hidden game caps or targeting delays.