Evidence checked · September 14, 2026Place ID 105011592530400 · Fan-made, independent
Independent data lab

Car & defense parts

Keep chassis, armor, defense and utility parts in one evidence-aware field table.

Current answerThe official description confirms weapons and defenses can be added to a car, but it does not publish the part list or values. The verified table therefore remains open.

Vehicle builds create coupled tradeoffs: spending on defense can lower weapon budget, while extra mass may matter if the game exposes weight or handling. The database keeps those fields separate so later tests can reveal the real constraint.

Public verified count: 0

The official game page does not publish item-level values. The table starts empty by design; local observations are clearly separate and remain on this device.

Car & defense parts table

Verification open
Part namePart classDurabilityWeightCostEvidence noteAction
No verified records have been published.

Add a private field observation

Verification schema

A value enters the public table only when the evidence proves the exact field. A shop screenshot can prove name and price; it cannot prove sustained DPS unless the UI shows it.

FieldRequired evidenceAccepted state
Part classReadable build menu categoryObserved
CostVisible purchase panel with currencyObserved
DurabilityDisplayed HP or repeatable damage testObserved
WeightDisplayed stat; never inferred from appearanceObserved
Placement ruleReadable build UI or repeatable placement testObserved

How to measure

  1. Record the build stateNew part, upgraded part and damaged part must not be mixed.
  2. Test placement limitsCount mount points only if the same chassis and server version are controlled.
  3. Separate health from armorDamage reduction and extra hit points need different fields when the game distinguishes them.
  4. Retest after updatesKeep the old observation in the update log and date the new value.