Weapons database
Track every weapon by damage, rate of fire, reload cycle, targeting behavior, price and evidence state.
This database targets the exact Build and Kill Zombies experience, Place ID 105011592530400. In-game screenshots prove seven names and their displayed Index labels.
The two visible roll offers are offers only: the player rolled Green Smasher and Double Barrel but did not purchase either result. A displayed offer price is never treated as ownership or as expected roll cost. Read the roll guide.
Can these Supports be ranked by damage yet?
No. The inventory screenshot shows owned quantities after rolls, not a controlled combat test. A floating damage number in a drive does not identify its firing Support, target condition or buffs. None of the seven public records has enough evidence for damage, fire rate, reload or sustained DPS. The comparison tool below accepts private measurements without publishing them as facts.
Names and displayed Index labels are transcribed from gameplay. Two roll result offers add visible rarity and offer price; no capture exposes damage, fire rate or reload.


Weapons database table
Evidence tracked| Support name | Category | Rarity | Index label (1 in N) | Visible offer price | Damage / hit | Hits / second | Hits / cycle | Reload seconds | Average targets | Sustained DPS | DPS / cash | Evidence / date | Actions |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wooden Spike | Supports | Unknown | 1 in 2 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Public evidence The in-game Index shows the name and a 1 in 2 label. Damage, attack cycle and price are not shown. Capture ↗ · 2026-09-14 | Read-only public record |
| Shredder | Supports | Unknown | 1 in 4 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Public evidence The in-game Index shows the name and a 1 in 4 label. Combat values remain unknown. Capture ↗ · 2026-09-14 | Read-only public record |
| Crossbow | Supports | Unknown | 1 in 8 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Public evidence The in-game Index shows the name and a 1 in 8 label. Combat values remain unknown. Capture ↗ · 2026-09-14 | Read-only public record |
| Metal Spike | Supports | Unknown | 1 in 9 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Public evidence The in-game Index shows the name and a 1 in 9 label. Combat values remain unknown. Capture ↗ · 2026-09-14 | Read-only public record |
| Barrel Gun | Supports | Unknown | 1 in 12 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Public evidence The in-game Index shows the name and a 1 in 12 label. Combat values remain unknown. Capture ↗ · 2026-09-14 | Read-only public record |
| Green Smasher | Supports | Epic | 1 in 14 | $400 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Public evidence A roll result showed Epic, 1 in 14 and a $400 offer. The player rolled the result but did not purchase it; $400 is an offer price, not an ownership claim. Capture ↗ · 2026-09-14 | View record |
| Double Barrel | Supports | Legendary | 1 in 18 | $2,200 | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Public evidence The Index shows 1 in 18; a later roll result showed Legendary and a $2.2K offer. The player did not purchase that result. Capture ↗ · 2026-09-14 | View record |
Compare up to four weapons
Choose Compare on a row. Missing cycle values stay unknown.
Open DPS / cost calculator → · Open budget planner →
Add a private field observation
Leave unmeasured values empty. Cash cost is not a Robux price or an estimated roll cost. Enter 1 average target only when intentionally comparing one-target damage.
JSON imports add private records only. They do not verify or publish a source claim.
Verification schema
A value enters the public table only when evidence proves that exact field. A screenshot of a name and price does not prove sustained DPS or an unlimited mount count.
| Field | Required evidence | Accepted state |
|---|---|---|
| Exact name | Readable shop, inventory or placed-object UI | Observed |
| Cost | Same game identity plus visible currency price | Observed |
| Damage | UI stat or controlled before/after health test | Observed |
| Fire rate | Frame-counted sustained firing test | Observed |
| Availability | Official update note or readable current UI | Official |
How to measure
- Mount only one SupportKeep the same chassis, route, target type and skill state. Record the exact Support name on the build before driving.
- Capture one hitShow target health immediately before and after a single hit. Note buffs, armor, splash and whether another source could deal damage.
- Time a full firing cycleRecord shots, time, magazine size and reload from video; report burst and sustained DPS separately.
- Repeat and dateRe-run on the same target, capture the game version or date, then attach the frames to that exact weapon record.